Clive barkers jericho free download full version






















The site is non-commercial and we are not able to check all user posts. Clive barker's jericho Download PC Game. Clive Barker's Jericho screenshots:. Size: 2. Related By Tags Games: Treasure adventure world. Starward rogue. This, though, is where the variety fun bus grinds towards a halt. Jericho is built a little like the Crystal Maze - four time zones linked to each other containing a smattering of friendly characters and various moments of frustration in which you can't work out how you're supposed to get out of an enclosed space.

Barker's effort has an intriguing, and slightly more shocking, build-up to its sudden close than everyone being awarded a corporate ballooning weekend - but the simile still stands. Problem is, whereas a game like Painkiller showed how traversing hellish timezones can provide various artistic avenues for a developer, Jericho's World War II, Roman, Medieval and Sumerian zones are so similar, so linear and so repetitive you just want to scream.

What's more the same creatures crop up throughout the game again and again - and, bosses aside, new villains conjured up by the era create so similar to what has gone before that you barely notice the change. As for the squad commands -they're essentially window dressing. After a while forgot they were even there. Barker fans too will be disappointed to hear that the game isn't scary in the least and despite the fleshy, goo-ey visuals it doesn't contain a considerable amount of material that genuinely shocks.

There are a lot of references to shit blood, piss and death and I suppose you are re-massacring medieval children for a little while but that skin-crawling feeling you get when watching a good horror movie is notable in its absence. Playing Manhunt genuinely unsettled me, watching the Stroggification process in Quake IV made me wince - Jericho didn't cause me to blink.

To be fair, the game tries very, very hard to be grown-up - one character is a lesbian, while the Catholic priest dabbles in sexual relations every now and then for fl example. Unfortunately a lot of this is lost in sweary dialogue that lovingly rolls in cliche in the way that my dad's old sheepdog would with horse shit. Still, it can't be denied that the Jericho gang are an intriguing bunch. In the run-up to Jericho's release I really enjoyed playing the odd levels drip-fed from Codemasters' mothership - because in limited doses the action is quite a laugh and oddly refreshing.

But it repeats and repeats and repeats: the same action is stretched out over the entire eight-odd hours and it doesn't take long for you to realise exactly why everyone you meet in the Pyxis is so grumpy about being trapped there for eternity.

It's a shame because the game does a lot of things right - for one not automatically feeling like the console port you originally suspect it to be. On top of this an engaging health regeneration system, a rollicking musical score, decent voice-acting and an excellent range of weapons. All highly commendable, but simply lost in the ever undulating rolls of your eyes as familiar pustule-ridden explosive cultists rise from knee-deep blood for what seems like the hundredth time.

Which is a huge, huge shame. There's No I ill team. Well, there used to be - but you died. It was really quite sad. You were there one moment, standing in a lost city packed with demons and screaming at the top of your lungs, and then you were dead. Just another rugged action hero vastly experienced in supernatural warfare popping his cork at the hands of something horrible: Devin Ross, gone but not forgotten. But wait! Much like Patrick Swayze in Ghost, you've come back from the vei"y brink of death!

Although there'll be no clay-sex tomfoolery for you, oh no. In Jericho, it's all about leaping between the minds of your military cohorts, combining their prodigious paranormal powers and turning the poor denizens of Al-Khali into a bloody pulp. Al-Khali itself seems OK on the surface -just another everyday Middle-Eastern city really - but its town planners seemingly had even less sense than the fools behind Welwyn Garden City.

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